Deadpool VR Preview Image

Deadpool VR Pushes VR Automotion While Creating A Fun And Frantic Experience

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Published: June 10, 2025 1:01 PM

I was just as surprised as anyone seeing Deadpool appear in all of his VR glory at the Summer Game Fest 2025 showcase. The new Marc with the mouth is hitting Meta Quest devices and when I saw it on the SGF floor I just had to hop into the action and check out the 30-minute demo.

The premise of the playable demo was quite simple, I got to slip on the gloves of Deadpool as he reattaches his head to the rest of his body in the Helicarrier and attempt to escape, defeating a variety of armed and heavily equipped thugs along the way.

Deadpool VR Demo Start

The con space I was playing in was quite loud so I didn’t always catch every moment of the story but Wade was connected via a headset to an accomplice that was helping guide him through the helicarrier trying to take it down.

Neil Patrick Harris is Ryan Reynolds is Wade Wilson is Deadpool
A funny part of the VO that I could clearly hear was that how it was definitely Neil Patrick Harris doing a pseudo-Ryan Reynolds impersonation for how the world is currently most familiar with Deadpool in the MCU

Deadpool VR did a fantastic job of slowly introducing me to a variety of different weapons and abilities, each not only building the experience from the ground up mechanically but also working to assess my VR legs as additional movements were thrown into the mix.

At first, you learn to walk and interact with buttons. The walking, or I guess running, speed was quite fast compared to other VR titles that I had played but it also promoted moving through larger spaces with speed (giving a far better sense of space in what should be a large helicarrier) and also meant as I was approaching things to interact with them I would always end up close enough to hit a button or pick up a gun.

Deadpool VR Impale Physics

In terms of your basic gameplay at any time you can reach for your hips and pull out dual pistols or over your shoulders to grab a katana. No matter whether you’re left or right-handed, or want to utilize multiple weapons at the same time, you’re able to quickly mix and match.

A few times through the demo I experimented with dropping a gun mid combo, pulling out a sword and finishing off an enemy by slicing them in two. There is a bit of a “patting your head and rubbing your stomach” vibe when it comes to the controls of moving, grabbing and moving a weapon in one hand, and grabbing and moving a second in the other.

The upgrades to those weapons come from looting the corpses of enemies that you kill. Here you can get Shotguns, SMGs, and stun guns. These weapons are far more powerful, but they don’t have unlimited ammo like your pistols. The fun way to reload them though is by throwing them and bouncing them off the different enemies.

Enemy varieties consisted of standard foes with guns, shielded enemies, and even some flying enemies with jetpacks.

Deadpool VR Katana Blocking

As with any VR experience, the quality of it really comes down to how well it handles, especially when things get fast and frantic. I am pretty confidant with my ability to handle VR but there were some moments even for me that I was taking a shakey step one way or another. If you play the title slower I’m sure you won’t have similar issues.

The final piece of movement tech that came into play near the end of my time playing Deadpool VR was the grappling gun. Affixed around the room were certain points that you could latch to. While movement had left me slightly disoriented with such little experience flying across the room this was the gameplay that I had to focus on the most, normally consciously stopping shooting or looking other directions just.

The experiences themselves worked incredibly well, so I’m sure with additional practice, this is going to be an incredibly fun movement system for anyone who is a VR enthusiast.


Deadpool VR was previewed at Summer Game Fest.

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Andrew Stretch Headshot
| Senior Content Manager

Andrew has written Video Game and Entertainment news, reviews, and guides for 10+ years. As Senior Content Manager, he assists in creating and editing… More about Andrew